How to switch a mesh between sockets

I’m working on a sword and shield prototype character and I’m unsure on how to go about switching the sword on his hip to his hand. Any insight into this process would be appreciated thank you. Also for some background I’ve already completed a combat mode, and drawing and sheathing animations. I just dont know how to switch the meshes position.

If the sword is a separate actor then the process should be simple you could use one of these nodes.

You would have to, of course, create a socket in your character skeletal mesh beforehand, so the sword can be attached to that specific part of the mesh.

I’ve tried them a little, but I’m confused on where to place and how to call the items im switching between slots.alt text

Some shots of the code.

Hi.

plug a sword in target of attach actor to component and plug character mesh in parent and choose a socket you already created.

for drawing sword you can detach that and then attach to another socket

Where is this part of the code located. I’m not getting those position options.

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