How to get a projectile to rotate where the cursor is?

I don’t exactly know how to word this but here is my problem. You know in a FPS the bullet is always straight in front of the character coming out of the barrel of the gun right? My projectile comes out faced to the right. I was able to rotate it along the x, y, z axis but I want it so where ever I am rotated and where the cursor is the projectile will always be be coming straight out. This is what it looks like right now

http://speedcap.net/sharing/files/10/c5/10c576637dc25d67763403e661cefe12.png

Any ideas? Thanks!

So you rotated the projectile mesh in the blueprint? If I had to guess I think when you imported it you had it facing on the wrong axis. If you made this I would rotate it in the 3D design program you used and reimport.