I would like to know how to make a random map with tiles. At first it would only be 2D (no matter the height).
I have started to do some stuff with blueprints but I don’t know if would be better to do with c + + and leave the blueprints for small tasks within the map.
It depends on what you are doing, but the more of the generator you get into C++ the better as C++ can be up to 10x faster than BP. At least the math heavy pieces. You can always prototype in blueprint and move it to C++ later as I am doing too.