Dustrictible Mesh - trying to jump on pieces after it has triggered
I've set up a destructible mesh in my 1st Person game and I'm trying to get it so the player can jump on the pieces of the DM after it has been triggered. I should add that I have slowed down time so the mesh is being destroyed in slo motion but the player is moving at normal speed.
Currently when I touch one of the chunks I get caught on it or am flung out of the level at speed. I have included screenshots of the settings for my DM - hope someone can help.
Thanks in advance!
asked Oct 17 '16 at 10:19 AM in Using UE4
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