Access cutom Component data in pluggin
Hey, i'm quite new to UE, and here my question :
I want to make an editor for objects having a custom Component ( call it CompoMain )
Thing is ,in pluggin, i don't succed to have access to said component data, any idea how to do that ?
additional : 'CompoMain' will call methods on secondary components.
Currently i have my editor ui working for "selected Actors"
Thanks ! :)
asked Oct 17 '16 at 09:57 AM in C++ Programming
You need to add the component as a PublicDependencyModuleName || PrivateDependencyModuleName to the project.
In your Projects Build.cs file, add
if you require private access
answered Oct 17 '16 at 03:06 PM
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