Disconnecting right after joining a session and unable to rejoin.
First, I'd like to declare that it works smoothly when started from the editor as 2 PIE window. (4.13.1)
I try to use Steam subsystem to join another session. The game finds the server, connects to it, loads the level, the new actors spawn in as they should when the Event OnPostLogin is called, and both the server and a client see the changes without any problem. But after 1-2 seconds the client quits the session, is dropped back to the main menu, and what is more strange can't find the server ever again AND can't start a new game itself. (It is programmed that if you can't join a server, create a new one automatically.)
A few weeks ago it worked flawlessly, I could join a server, then we could do things that both side saw, no crash, no quit. (Maybe it was just 4.13.0 yet). Since then I didn't modify the way of joining, only the game mechanics that shouldn't affect this.
Well, I put tons of PrintText in my code, to see when does the client crash. And now this problem doesn't happen. So I don't know what caused it, but for now it's gone, so I mark it solved.
answered Oct 18 '16 at 12:00 PM
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