hi guys, so i keep getting this low res shadow eventhough i already use 2k lightmap and built the lighting, i also have a UV dedicated for lightmap (channel1)
can anyone help me with this please? the object size is just like a normal wall, i doint think that would be a problem right?
any help would be appreciated
Deathrey
(DeathreyCG)
October 17, 2016, 4:03pm
2
What about lightmap resolution on the masked mesh, that casts the shadow?
hold on, let me test that, currently its set to default, maybe thats the problem
unfortunately, thats not it man @Deathrey is it possible that unreal cant read shadow from thin objects well?
Hi Mo_io,
I was unable to reproduce your issue with the information provided. Could you test a few things to help narrow things down.
Test Steps:
open the default map and add a cube from the Basic Tab
Scale the cube so that is is shaped like a wall
Place your shadow casting object in the scene so that it casts a shadow on the wall
Adjust lightmap resolution on the cube mesh to be 2048 (wall) then Build lighting
Here is a screenshot of my test results:
Let me know how the test comes back on your end.
hi Ed, for the response, i will try it later, what light are you using btw?
cause i used a stationary directional
The default directional light was used with default settings. I made sure it was set to stationary before I built lighting.