Hi everybody
Was following these tutorials/topics:
- Tutorial: Blueprint Spline locked sidescroller (e.g. Klonoa / Pandemonium style game) - Programming & Scripting - Unreal Engine Forums
- Klonoa/Pandemonium like path and camera - C++ - Unreal Engine Forums.
My problem is that when my character, walking along a path made by a spline, encounter an obstacle it pass through this one, sometimes falling over the ground, or simply climb over.
I tried to rebuild collision mesh of both BSP brush and static mesh but i got the same result, plus sometime it seems to get blocked for few moments than teleport on the side and suddenly climb over it.
Was reading this post hoping for a solution Collision with movement along Spline - World Creation - Unreal Engine Forums but i get collision as well my character climb a ladder.
Now i’m using blocking volumes: when a hit event occurs i check if the object is “blocking volume” type then i try to manage it but, for now, my character get stuck into. Hope in the near future i will get a soultion,
My question:
- Is possible, using splines as path, to have a “clean block” like in ue4 sidescroller template or 3d platform template? I mean when i hit a wall in sidescroll my character block totaly, in 3d platform it continue the walk animation only.