Stereoscopic Material in 4.13
I was trying to port a simple HTC Vive project from 4.12.5 to 4.13.1 and I wasn't able to get Stereoscopic Material to work in 4.13 as it was in 4.12.
The material still shows up in the HMD but its no longer stereoscopic, it seems to be outputting only one of the stereo textures.
Attached is the Material BP
Any help would be very appreciated
After further testing I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the link provided for future updates. Thank you for your time and information.
Make it a great day
answered Oct 18 '16 at 09:20 PM
Rudy Q ♦♦ STAFF
Here's a way that works in 4.15 with stereo Instancing on and with the forward renderer. And probably a more stable way of doing it. Tested with Oculus.
Cheers to Ikrima for digging into the code base
answered Mar 21 '17 at 04:37 AM
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