AI Repeated Spawn Around Actor?
Hey Guys! I'm very new to this engine, and have gotten pretty far with the level design and really basic AI. But I was wondering if there was any possible way to make a group of Pawns spawn around the player withthe a circle-ish pattern; and teleport right around the player once again when the player is far enough? And please note that I'm really dopey when it comes to programming and AI. Thank you all so much for reading over this question.
asked Oct 17 '16 at 10:04 PM in Blueprint Scripting
What you want to do is use the EQS system, you can configure a solution many ways.
I recommend you have each AI unit run a query that will generate them a Vector position. Once this is set on the blackboard you can use a task to perform the teleport.
The query could be configured many different ways, one approach would be to simply generate points around the players context at a given range, this may be prone to issues with them overlapping positions on the teleport if you teleport them all in at once.
answered Oct 18 '16 at 12:44 PM
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