Help me! Character moves with mouse rotation!

Can someone please help me!! My character is moving with the mouse rotation and I am new to unreal so i dont know what pictures i can upload for people to look at and for some reason when my character moves it looks like he is sliding across the ground. When pressing A & D instead of walking like a normal character he slides.

SOMEONE PLEASE HELP ME!!!

You haven’t provided very much information but it sounds like some of the animations might be messing up.

If it is a UE4 standard 3rd person or 1st person actor try re importing them to your project, well this could work for even a custom actor as there might have been something lost in the import.

are you working with c++ or blueprints?

I know i havent provided much information if you want to tell me what to take screenshots of i can for you?

It feels like the camera is attached to the mouse, Say when i look right with the mouse the character moves as well instead of just moving so i can view the front of my character

The only thing i can think of is it has something to do with the 3rd person camera being stuck in one position.

Would you know how to fix this issue? It’s really important for me as this is for a Cert III Media game design course and my game is due in 4 weeks including this week!

In your character blueprint, go to your movement component’s settings, and make sure that you have checked/unchecked the following settings:

  • Orient Rotation to Movement
  • Use Controller Desired Rotation

You can also go to your CameraBoom Component and check the Use Pawn Control Rotation Setting

All of these settings can affect what you just described

Thank you for answering for me I am not at my course but i will definitely check this out thank you!