Can path deform modifier (3dsmax) animation be expored in to Ue4?
Hi, Im trying to make an animation that uses the path deform modifier to show a series of pipes being deployed / stretched along a path. I want to export this out and use it as an animation in Ue4
link text 0:29 - 0:55 It will be something like this but instead of a cloth it will be a series of pipes extruding alone multiple paths.
I am also interested in other ways that I could achieve the same result.
Thanks in advance.
asked Oct 18 '16 at 03:44 AM in Using UE4
There are 2 ways to do this, the first is to program the animation in blueprint, and make the mesh stretch a long a spline.
The second would be to bake your animation in 3ds max and export it to UE4, here is how to do it:
answered Oct 18 '16 at 04:28 AM
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