I usually added editor plugins then no problems.
This time, I added a run-time plugin in my project(not in engine plugins).
In that plugin, I created MyTextBlock subclassing TextBlock. it works well.
But, .h/cpp addition or generateVSProjectfiles respectively to the plugin and my project cause a lot of module’s re-compilation in debug configuration.
Why is this happening? It doesn’t happens in other configurations.
It only happens in debug configuration.
28> Creating makefile for DodgeGameEditor (project files are newer)
28> Target is up to date
29> Performing full C++ include scan (building a new target)
29> Creating makefile for UE4Editor (project files are newer)
29> Performing 240 actions (4 in parallel)
29> Module.CinematicCamera.cpp
29> UMG.generated.cpp
29> Module.UMG.cpp