UE crashes when using Oculus OnlineSubsystem

just followed the steps of Platform Example E here,

https://developer3.oculus.com/documentation/platform/1.7/concepts/pgsg-3-pw-platform-walkthrough/#pgsg-pw-e-unreal-ent

and UE crashes during launch

log:

KERNELBASE
UE4Editor_OnlineSubsystemOculus!_delayLoadHelper2()
UE4Editor_OnlineSubsystemOculus!_tailMerge_LibOVRPlatform64_1_dll()
UE4Editor_OnlineSubsystemOculus!FOnlineSubsystemOculus::Shutdown()
UE4Editor_OnlineSubsystemOculus!FOnlineSubsystemOculus::Init()
UE4Editor_OnlineSubsystemOculus!FOnlineFactoryOculus::CreateSubsystem()
UE4Editor_OnlineSubsystem!FOnlineSubsystemModule::GetOnlineSubsystem()
UE4Editor_OnlineSubsystem!IOnlineSubsystem::Get()
UE4Editor_OnlineSubsystemOculus!Online::GetIdentityInterface()
UE4Editor_OnlineSubsystemOculus!UOculusEntitlementCallbackProxy::Activate()
UE4Editor_OnlineSubsystemOculus!UOculusEntitlementCallbackProxy::VerifyEntitlement()
UE4Editor_OnlineSubsystemOculus!UOculusEntitlementCallbackProxy::execVerifyEntitlement()
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:697]
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2126]
UE4Editor_CoreUObject!UObject::execLetObj() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1961]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:821]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:922]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4280]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build++ue4+release-4.13+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1305]

Hey fengkan,

Thanks for the report. This is a known issue and it should be fixed in 4.14. If you upgrade to 4.14 and the issue is still happening, please come back to this thread and let us know so we can investigate further.

Thanks.

Thank you, Kyle, looking forward to 4.14.

And is there any way I can use oculus oss on 4.13? I really want to use the entitlement check node.

Hey fengkan,

It appears you’ll have to wait for 4.14.

Sorry about that but that’s simply when the fix is scheduled to be out.

Sure, thank you, it’s totally understandable.