Objects with glass material don't get blurred by DOF.

Disable Separate Translucency in the glass material > Details panel > Translucency.

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‘Disable Separate Translucency’ was already unchecked in mine, but disabling ‘Render after DOF’ in translucency panel worked for me if you’re still battling

Uncheck render After DOF Flag

264243-screenshot-3.jpg

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perfect solution. thanks

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