x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Cross compiling for linux server failed

Hi, I trying to follow step in article to cross compile my linux server:

https://wiki.unrealengine.com/Dedicated_Server_Guide_(Windows_%26_Linux) https://wiki.unrealengine.com/Compiling_For_Linux

but I get compile error, does there has any idea to fix this?

1>Runtime/Core/Public/HAL/PlatformCrt.h(5,10): fatal error : 'new' file not found

 1>------ Build started: Project: ShaderCompileWorker, Configuration: Linux_Development_Program Win32 ------
 1>  Using LINUX_ROOT (deprecated, consider LINUX_MULTIARCH_ROOT), building with toolchain 'D:\workspace\CrossCompile\v7_clang-3.7.0_ld-2.24_glibc-2.12.2\toolchain'
 1>  Performing 86 actions (4 in parallel)
 1>  [1/86] Compile CorePrivatePCH.h
 1>  [2/86] Compile CoreUObjectPrivate.h
 1>  [3/86] Compile Module.Json.cpp
 1>  [4/86] Compile Module.Projects.cpp
 1>  In file included from C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Intermediate\Build\Linux\B4D820EA\ShaderCompileWorker\Development\CoreUObject\CoreUObjectPrivate.h:4:
 1>  In file included from C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\CoreUObjectPrivate.h:9:
 1>  In file included from Runtime/Core/Public\Core.h:16:
 1>  In file included from Runtime/Core/Public/HAL\PlatformIncludes.h:6:
 1>Runtime/Core/Public/HAL/PlatformCrt.h(5,10): fatal error : 'new' file not found
 1>  #include <new>
 1>           ^
 1>  In file included from C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Intermediate\Build\Linux\B4D820EA\ShaderCompileWorker\Development\Core\CorePrivatePCH.h:4:
 1>  In file included from C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Runtime\Core\Private\CorePrivatePCH.h:16:
 1>  In file included from Runtime/Core/Public/HAL\PlatformIncludes.h:6:
 1>Runtime/Core/Public/HAL/PlatformCrt.h(5,10): fatal error : 'new' file not found
 1>  #include <new>
 1>           ^
 1>  In file included from C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Intermediate\Build\Linux\B4D820EA\ShaderCompileWorker\Development\Projects\Module.Projects.cpp:2:
 1>  In file included from C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Runtime\Projects\Private\ProjectsPrivatePCH.h:6:
 1>  In file included from Runtime/Projects/Public\Projects.h:9:
 1>  In file included from Runtime/Core/Public\Core.h:16:
 1>  In file included from Runtime/Core/Public/HAL\PlatformIncludes.h:6:
 1>Runtime/Core/Public/HAL/PlatformCrt.h(5,10): fatal error : 'new' file not found
 1>  #include <new>
 1>           ^
 1>  In file included from C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Intermediate\Build\Linux\B4D820EA\ShaderCompileWorker\Development\Json\Module.Json.cpp:2:
 1>  In file included from C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Runtime\Json\Private\Dom\JsonObject.cpp:3:
 1>  In file included from Runtime/Json/Private\JsonPrivatePCH.h:5:
 1>  In file included from Runtime/Json/Public\Json.h:9:
 1>  In file included from Runtime/Core/Public\Core.h:16:
 1>  In file included from Runtime/Core/Public/HAL\PlatformIncludes.h:6:
 1>Runtime/Core/Public/HAL/PlatformCrt.h(5,10): fatal error : 'new' file not found
 1>  #include <new>
 1>           ^
 1>  1 error generated.
 1>  [5/86] Compile Module.RHI.cpp
 1>  1 error generated.
 1>  1 error generated.
 1>  In file included from C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Intermediate\Build\Linux\B4D820EA\ShaderCompileWorker\Development\RHI\Module.RHI.cpp:2:
 1>  In file included from C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Runtime\RHI\Private\RHIPrivatePCH.h:5:
 1>  In file included from Runtime/RHI/Public\RHI.h:9:
 1>  In file included from Runtime/Core/Public\Core.h:16:
 1>  In file included from Runtime/Core/Public/HAL\PlatformIncludes.h:6:
 1>Runtime/Core/Public/HAL/PlatformCrt.h(5,10): fatal error : 'new' file not found
 1>  #include <new>
 1>           ^
 1>  [6/86] Compile Module.RenderCore.cpp
 1>  In file included from C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Intermediate\Build\Linux\B4D820EA\ShaderCompileWorker\Development\RenderCore\Module.RenderCore.cpp:2:
 1>  In file included from C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\RenderCore.cpp:7:
 1>  In file included from C:\Program Files (x86)\Epic Games\UnrealEngine\Engine\Source\Runtime\RenderCore\Private/RenderCorePrivatePCH.h:5:
 1>  In file included from Runtime/RenderCore/Public\RenderCore.h:8:
 1>  In file included from Runtime/Core/Public\Core.h:16:
 1>  In file included from Runtime/Core/Public/HAL\PlatformIncludes.h:6:
 1>Runtime/Core/Public/HAL/PlatformCrt.h(5,10): fatal error : 'new' file not found
 1>  #include <new>
 
 ......
Product Version: UE Github Master branch
Tags:
more ▼

asked Oct 18 '16 at 03:38 PM in Linux

avatar image

dorgon chang
88 9 14 22

avatar image Mentos Oct 22 '16 at 03:47 AM

I have the same issue, anyone able to resolve this?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

It seems need open UE4.sln and build engine first.

After doing that, I can compile successful.

more ▼

answered Oct 25 '16 at 01:08 AM

avatar image

dorgon chang
88 9 14 22

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

You either did not run Setup.bat, or you set LINUX_MULTIARCH_ROOT (or older LINUX_ROOT) variable after doing so. Also, make sure you're syncing after this commit: https://github.com/EpicGames/UnrealEngine/commit/e3c4f8ed231c973e305b80f79023838f6fa81afb

more ▼

answered Oct 25 '16 at 01:12 AM

avatar image

RCL STAFF
2.7k 59 6 88

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question