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How to make it so that when you walk through a trigger, it stops the current music from playing, starts a new song then when that song is over, it plays the original one?

So basically i have this trigger that i want to have it so that it stops the current music playing, starts a new song and when that song is over, it starts the other song. How would i go about doing this?

Product Version: UE 4.12
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asked Oct 18 '16 at 06:01 PM in Blueprint Scripting

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XiloXiao
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Hey buddy,

It all depends on how you have your original music set up. Is the original music set to play through the level blueprint? Or did you do it by dragging and dropping the Music Que into the scene?

Gabriel

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answered Mar 03 '17 at 06:36 AM

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Prince Gabriel
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avatar image XiloXiao Mar 03 '17 at 07:59 PM

Hi Gabriel, I just imported the sound, i would not know how to go through with the rest. That is my issue, lol.

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Okay here is my suggestion.

Set up your original music to play through level blueprint. You will have to create 2 variables. One for Original Music and one for New Music. I showed you how to do that in the photo but if you need more help, I can show more in depth.

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answered Mar 05 '17 at 07:07 AM

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Prince Gabriel
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