How to make it so that when you walk through a trigger, it stops the current music from playing, starts a new song then when that song is over, it plays the original one?
So basically i have this trigger that i want to have it so that it stops the current music playing, starts a new song and when that song is over, it starts the other song. How would i go about doing this?
asked Oct 18 '16 at 06:01 PM in Blueprint Scripting
It all depends on how you have your original music set up. Is the original music set to play through the level blueprint? Or did you do it by dragging and dropping the Music Que into the scene?
answered Mar 03 '17 at 06:36 AM
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