So basically i have this trigger that i want to have it so that it stops the current music playing, starts a new song and when that song is over, it starts the other song. How would i go about doing this?
Hey buddy,
It all depends on how you have your original music set up. Is the original music set to play through the level blueprint? Or did you do it by dragging and dropping the Music Que into the scene?
Hi ,
I just imported the sound, i would not know how to go through with the rest. That is my issue, lol.