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Is it possible to get the surface normal in material editor?

I tying to make a low poly style material. I order to calculate each surface's lighting I need the surface normal of each surface. But I can't find any node called surface normal in material editor. I would very appreciate if anyone could help me.

Product Version: UE 4.10
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asked Oct 19 '16 at 12:45 AM in Rendering

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乐仔
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While there is no such thing as surface normal in material editor, I will reference you a thread, which has examples of how to achieve this effect. It is for landscapes initially, but is still applicable for static meshes.

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answered Oct 19 '16 at 01:14 AM

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Deathrey
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avatar image 乐仔 Oct 25 '16 at 05:47 AM

Great! That`s work , thanks a lot.

avatar image Deathrey Oct 25 '16 at 06:45 AM

You're welcome. If that resolved your question, kindly mark it as answered and consider upvoting correct answer. Thanks.

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For people finding this answer now, there is now a VertexNormalWS node in the material editor which returns the surface normal.

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answered Aug 21 '18 at 11:30 AM

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erikdubbelboer
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