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Switching between Camera Pawn and Pawn--want Pawn to only have Yaw movement

Hi Everyone,

I'm relatively knew to Unreal and I have done a few tutorials (about half a year of self teaching), and I desperately need more help from a community that has helped me so much already. For my game, I set up a nice moving camera pawn that only is affected by the level boundary and another pawn with a camera in the level that I am able to switch to by pressing tab.Level



My issue, however, comes from when I switch to the pawn view (see image 3). Overall, I want to be able to move the pawn camera's yaw position and shoot projectiles from the pawn, but I can't seem to get it to work. I don't want it to have the same movement as my camera pawn, but remain stationary like a turrent, following my mouse's X movement. CameraswitchandPawncontrol

In the blueprints above, the lightsource_BP is the pawn I am referencing. In conclusion, I imagine the solution is pretty simple, but since I am still a novice, I have run out of ideas. Thank you very much in advance.

Product Version: UE 4.13
level.png (565.4 kB)
camerapawnview.png (369.0 kB)
pawnview.png (304.7 kB)
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asked Oct 19 '16 at 01:50 AM in Blueprint Scripting

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avatar image superfraiche Oct 29 '16 at 12:22 AM

Someone please help :(

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