Switching between Camera Pawn and Pawn--want Pawn to only have Yaw movement
I'm relatively knew to Unreal and I have done a few tutorials (about half a year of self teaching), and I desperately need more help from a community that has helped me so much already. For my game, I set up a nice moving camera pawn that only is affected by the level boundary and another pawn with a camera in the level that I am able to switch to by pressing tab.
My issue, however, comes from when I switch to the pawn view (see image 3). Overall, I want to be able to move the pawn camera's yaw position and shoot projectiles from the pawn, but I can't seem to get it to work. I don't want it to have the same movement as my camera pawn, but remain stationary like a turrent, following my mouse's X movement.
In the blueprints above, the lightsource_BP is the pawn I am referencing. In conclusion, I imagine the solution is pretty simple, but since I am still a novice, I have run out of ideas. Thank you very much in advance.
asked Oct 19 '16 at 01:50 AM in Blueprint Scripting
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