Game crashes within a few minutes on Macbook pro Retina running Sierra

Installed UE4 yesterday, no problems. Today it upgraded automatically to the newest version and now I go t basic training, pick deathmatch or capture the flag and within a few minutes of playing the game will crash.

I see this output in the error report window:

MachineId:AB307C4AB849080D307F03A0F22A3A2B
EpicAccountId:9d7210ef0f07436b8181a189de490a77

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10ab9439b (filename not found) [in UE4-Core-Mac-Shipping.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10acaffaf (filename not found) [in UE4-Core-Mac-Shipping.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10ad0ed97 (filename not found) [in UE4-Core-Mac-Shipping.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10ad1b70b (filename not found) [in UE4-Core-Mac-Shipping.dylib]
ReportMetalCommandBufferFailure(id, wchar_t const*) Address = 0x11e1d277b (filename not found) [in UE4-MetalRHI-Mac-Shipping.dylib]
MetalCommandBufferFailureInternal(id) Address = 0x11e20299c (filename not found) [in UE4-MetalRHI-Mac-Shipping.dylib]
HandleNVIDIAMetalCommandBufferError(id) Address = 0x11e1d1c05 (filename not found) [in UE4-MetalRHI-Mac-Shipping.dylib]
_doMTLDispatch Address = 0x7fff9a9c737e (filename not found) [in Metal]
-[_MTLCommandBuffer didCompleteWithStartTime:endTime:error:] Address = 0x7fff9a9c8405 (filename not found) [in Metal]
-[MTLIOAccelCommandBuffer didCompleteWithStartTime:endTime:error:] Address = 0x7fff9a994669 (filename not found) [in Metal]
-[_MTLCommandQueue commandBufferDidComplete:startTime:completionTime:error:] Address = 0x7fff9a9cc52a (filename not found) [in Metal]
__53-[MTLIOAccelCommandQueue submitCommandBuffers:count:]_block_invoke.27 Address = 0x7fff9a9a8d01 (filename not found) [in Metal]
ioAccelCommandQueueBlockFenceCallback Address = 0x7fffa5bd78cc (filename not found) [in IOAccelerator]
IODispatchCalloutFromCFMessage Address = 0x7fff991ec028 (filename not found) [in IOKit]
_IODispatchCalloutWithDispatch Address = 0x7fff991ec0a7 (filename not found) [in IOKit]
dispatch_mig_server Address = 0x7fffac2c7668 (filename not found) [in libdispatch.dylib]
_dispatch_client_callout Address = 0x7fffac2b9128 (filename not found) [in libdispatch.dylib]
_dispatch_continuation_pop Address = 0x7fffac2cec10 (filename not found) [in libdispatch.dylib]
_dispatch_source_latch_and_call Address = 0x7fffac2c4ad2 (filename not found) [in libdispatch.dylib]
_dispatch_source_invoke Address = 0x7fffac2bb966 (filename not found) [in libdispatch.dylib]
_dispatch_queue_serial_drain Address = 0x7fffac2cf9d2 (filename not found) [in libdispatch.dylib]
_dispatch_queue_invoke Address = 0x7fffac2c1d41 (filename not found) [in libdispatch.dylib]
_dispatch_root_queue_drain_deferred_item Address = 0x7fffac2d03bf (filename not found) [in libdispatch.dylib]
_dispatch_kevent_worker_thread Address = 0x7fffac2d31b0 (filename not found) [in libdispatch.dylib]
_pthread_wqthread Address = 0x7fffac50561f (filename not found) [in libsystem_pthread.dylib]
start_wqthread Address = 0x7fffac505221 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x113233a00 (filename not found) [in ???]

Let me know if there’s anything else I can provide that would help.

No answer. At least UT2K4 works…

Did you ever get an answer to this? I have the exact same issue. However I can’t get beyond movement training.