Replicating head orientation?

Hi. Im creating a Oculus Rift multiplayer game and want to replicate the head orientation(like in minecraft, making you able to see where other players are looking). I am using the “TP_FirstPersonBP” template, and set the arms of the character to be visible to other players as well(unchecked the “Only Owner See”). When I test the game the following happens:

Moving, jumping and rotating replicates perfectly, but there is no replication of looking up or down - the hands are always pointing straight ahead and never aims at the ceeling/floor!

Any help would be greatly appreciated!

I guess what I am asking is:

How do you replicate the view rotation of the pawn class?

I was wondering too why only the YAW was replicated, and not the roll and
pitch :confused:

i think the box “replicate movement” only replicate actor location and yaw rotation

Hi KasperKnop,

There is an example of using head tracking to move a characters head and body in the free sample game Couch Knights. That was built for showing techniques for accomplishing multiplayer VR. If you open the Oculus_Character_Actor Blueprint, you will see the setup that we use for moving a body based on oculus position.

Let me know if that helps.