How would I make a Health Bar that shows recent damage?
My end goal looks something like this: https://gyazo.com/6265d2ffb409817499d1fb5810dde4d8 How would I accomplish what is pictured in the gif in a UMG widget?
asked Oct 19 '16 at 05:20 AM in Blueprint Scripting
You can have two variables in two overlapping widgets. And if you want to get the health to get lower over time until it reaches the other value you can reduce the health until it is =< than the health before hit - recent hit amount. The yellow health would be like the normal health, exept that it will represent the the damage you took.
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