Is it possible to Split the Rolling Ball BP?

I am creating a game using the Rolling Blueprint template and was wondering if it possible to create an event saying that if player presses key(Q) the the RollingBall Divides into two (or more) pieces and can still be controlled?

How should this work? If it divides in pieces it is no longer a Ball and therefore can’t really roll around. You could do this by creating a destructable mesh for it and when it devides, it should stil get the control input and therefore also rotate all pieces in the same way… But idk what you want exactly, so that’s the best I can tell you.

I think he is asking to split the ball into smaller RollingBalls