Open Level blueprint exit-level-enter-level

Hi All,
So couldn’t find a straight answer on this, so here it goes:

I would like to be able to use the “options” input for the open level function, to pass in a variable (lets say a string),
then in the newly entered level I would like to be able to parse that string, and do something with it (like lets say teleport to a specific area in the new level.

Please help. Thank you.

^for the exit,

and then i guess on eventplay, parse, branch, then teleport or set location…

Come on peeps this should be an easy one… Please, help.