x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

use poseable mesh with physics asset

Hello!

I am using a Posable Mesh Component to create a fully controllable robotic arm. It has three Fingers on the tip and I want it to physically grab small objects. To do this I would need to add a torque on these Fingers, so they can grip any object in between them. Here is the part of my blueprint: alt text As you can see I make sure that simulate physics is set to true and my torque is big enough (I read that the units are extremely small). The mesh has physics preset set to character mesh, but I still cant see any effect of the torque. The add torque node accepts all primitive components so it has to be available for the poseable mesh.

Can you give me any tips to what I might have missed?

PS: My object is very small and has little mass, so that should not stop this torque.

Product Version: UE 4.13
Tags:
torgue.png (142.4 kB)
more ▼

asked Oct 19 '16 at 07:54 AM in Blueprint Scripting

avatar image

ck20ab
8 6 5 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I did some more testing and came to this conclusion:

Apparently a physics simulation like there is for skeletal meshes is actually not available for poseable meshes. Because of that it is not possible to add a torque on a single bone in a poseable mesh.

If anyone thinks it is possible, or that I overlooked something please go ahead and tell me how it can be done.

more ▼

answered Oct 19 '16 at 10:20 AM

avatar image

ck20ab
8 6 5 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question