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Player world coordinates and yaw, pitch, roll for motion simulation

I make motion simulators such as moving platforms, seats, etc.. as well as tactile feedback systems utilizing bass transducers.

I would like to be able to support games based on the Unreal engine.

Is it possible to extract player world coordinates, (X/Y/Z) from games based on Unreal, be they a race car, first person shooter character, etc..

I ultimately need to get the players Yaw,Pitch, Roll and world XYZ coordinates in order to provide immersive tactile and motion for these games.

If it isn't possible to obtain these through some official API, memory mapped file, etc.. is there an unofficial way? Any suggestions are much appreciated.

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asked Oct 19 '16 at 08:15 AM in Everything Else

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