How can I reset UMG text box text

I have a parameters window that when initially created has a text box where the user can input a name for that collection of parameters. When they spawn a new collection of parameters by creating a new parameters editing window, I zero out all the values and restore it back to a blank set of data. However I cannot seem to return the Text Box text back to it’s original starting state. Before the user has ever entered any text in the box, it displays a greyed out text using the box hint text. Like “Enter a name here!”. Now when I try to revert the text box text back to empty, it identifies this as “None” and displays this text as if it has been entered. This means you have to select the text “None” and remove it before you can type a new name, otherwise you’ll end up with “None” in your collection name. Is there a way to revert the text box back to its original starting state?

It appears that when I was attempting to clear the box using my fName input, it was being cast to FText, which changes empty to “None”. To fix this I made sure to call the SetText function with a blank field, not using an input for text at all. Which I suppose makes sense (can’t input nothing).