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Layered blend per bone in Animation Blueprint does not work clearly. I done everything well but my animation montages doesn't work in any case. Please help me.

Hi guys! Layered blend per bone in Animation Blueprint does not work clearly. I done everything well but my animation montages don't work in any case. Please help me! alt textalt text

Product Version: UE 4.13
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asked Oct 19 '16 at 05:00 PM in Blueprint Scripting

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GusGame
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avatar image MacDx Oct 19 '16 at 05:10 PM

Can you show the code where you play the montage?

avatar image GusGame Oct 19 '16 at 05:26 PM

Firstly I tried to play the montage in first person blueprint. But now I am using animation montages in Animation Blueprint. These are working now with blend per bone. But Character looks so weird during blended animation :S

avatar image GusGame Oct 19 '16 at 05:28 PM

Play animation montages work on older version in main blueprint. Animation blueprint was not necessary. I don't have an idea

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Problem is in my new main character's skeleton system. I changed skeleton system with mixamo rigging. and all problems solved. Thanks!

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answered Oct 19 '16 at 06:59 PM

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GusGame
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Try unchecking the Mesh Space rotation blend and setting the blend depth to 1. Also please show a screen shot of the blueprint where you play the montage

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answered Oct 19 '16 at 05:45 PM

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MacDx
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avatar image GusGame Oct 19 '16 at 06:13 PM

I used exactly same code on my old main character without any error. Maybe there are errors on character skeleton system. Everything works well, but only blend layered works dirty. Still works but character looks weird. :)

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I tried but still looks weird.alt text alt text

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answered Oct 19 '16 at 06:10 PM

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GusGame
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