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Trying to import fbx "mesh in the fbx file is not referenced by any hierarchy node"

Anyone know what the problem is?

Product Version: UE 4.12
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asked Oct 20 '16 at 02:36 AM in Using UE4

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avatar image Haoris Dec 08 '16 at 02:18 PM

I have the same problem after exporting a FBX from Blender. My FBX had two geometries and it worked fine after exporting it like that. Then I tryied to join them to make and export the FBX with the same parameters (I did nothing else than joining the two geometry as one). But now, when I try to import it in UE I have this error. What should I do to "reference the fbx in a hierarchy node" !?

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1 answer: sort voted first

Got the same error today, with one meshpart. I solved this error first time, by joining the bad mesh to a "good" mesh, separate the parts and export as usual.

edit: Now i've figured out, the problem was a Material with a node assigned for cycles render! Replace this Material solved that error. (blender)

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answered Jan 02 '17 at 02:14 PM

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avatar image Pirog Aug 01 '17 at 09:27 PM

Thank you very much. In Max I had unassigned material on the mesh and after applying the 'Standart' on the mesh, it's imported very well. Thank tou!

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