Android Build Failed still can't locate[Project] -debug.apk

Hey there,

I posted a couple weeks ago with this problem. I was able to get a blank blueprint template to package on a different computer but after going back and re installing everything from Unreal all the way to the android SDK and visual studio, it still won’t package on my laptop. I really need to be able to get this working on the laptop because I need to be able to launch the game to the phone while I’m at school from my laptop.

I have everything set up exactly the same as I do on my desktop that is currently packaging perfect, yet still fails on this computer. I’m trying to figure out why this computer is still looking for this -debug.apk file… and saying that the build.xml doesn’t exist. It doesn’t exist on my desktop, yet that computer packages just fine!!!

Is there any advice as to what I could do to fix this problem? All my environment variables are correct and I’m using android 1R4u2. I have VS2015. Like I said it’s all the same as my desktop that works perfectly, yet again this computer just wont work.

I can get the output log if need be, but it’s the same as my last post here: Android Package Failed (Build.xml does not exist) - Mobile - Epic Developer Community Forums

However, this time I installed android sdk to the C like it initially wants to.

Trynn,

Can you upload your SDK screenshots, including those from the installer and provide the logs. I know you stated they were the same, but there might be something that’s different. Upload the logs as a .txt file.

Thanks!

Thanks for the response!

I’ll have those up shortly… having some trouble with the comment button. It’s not wanting to work when I upload all the pictures.

Laptop Pictures

Desktop Pictures

Log File When getting this Debug.apk fail error

[link text][1]

112542-failedbuildlog.txt (237 KB)

Change the Android 19 to and that should fix the issue.

Thanks! :slight_smile:

Wow, this did it. I must have changed the version number at some point and forgot to put the - in there. I cant believe that was it. Thank you so much. I have one other question… Should Unreal be able to package to any android API as long as the API is installed and the engine is pointing to that API?

You’re welcome!

UE4 should be able to package up to 23 if i’m not mistaken. 24 hasn’t been added into the engine yet. Also, I believe 23 is working for 4.14, not 4.13. I typically stay on or 21 as they’re the safest thus far.

Thanks!