How to make it look like water.
I'm working on a sidescroller game where the player spends a lot of time in water (in a physics volume).
・The camera can be changed to orthographic or perspective at the player's discretion.
・The game would ideally be playable on fairly low spec machines, like smartphones.
I currently have just a flat gradient texture in the background and I also tried parenting an animated mesh with panning translucent textures on it when the player enters water, but it doesn't look good.
Ideally I'd like to have something like what they did in INSIDE, where you can see little particles floating around in the water volume. I don't know how they did it, and was hoping if anyone might have any ideas how they did it. Here's a link to a screenshot of it for reference.
With that said, I was wondering if anyone knows of any tutorials, or just has any simple ideas for making it look like the player is swimming in water (aside from character animations and sound) for a sidescroller game. I'm all eyes.
Thanks in advance for any help.
Edit: Just a guess, but maybe they used gpu sprites to achieve that underwater particle debris effect in INSIDE. I hooked up some gpu sprites, setting their initial location to a wide area, and the effect is pretty similar. I'm still open to other ideas if anyone's got something they wouldn't mind sharing.
There is a great water shader tutorial you can modify here:
answered Oct 27 '16 at 02:37 PM
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