Hi there,
I’m using the IsRunningGame()
function in my game. Works well on PC/Android/iMac, it returns true on standalone build, and returns false on editor mode. But when I build a .ipa and deploy to our iPhone5, it always return false. So I think this might be a bug?
Here are the steps that I test in a clean project:
- Create a new C++ project.
- Add a
Tick
function in GameMode. - Print the return value of
IsRunningGame()
. - Got false on iPhone5.