IsRunningGame always return false on iPhone5

Hi there,

I’m using the IsRunningGame() function in my game. Works well on PC/Android/iMac, it returns true on standalone build, and returns false on editor mode. But when I build a .ipa and deploy to our iPhone5, it always return false. So I think this might be a bug?

Here are the steps that I test in a clean project:

  1. Create a new C++ project.
  2. Add a Tick function in GameMode.
  3. Print the return value of IsRunningGame().
  4. Got false on iPhone5.

Hey wingedrobin,

Thanks for the report. I was able to reproduce the issue on my end as well and have entered a issue report for it. You can follow it here:

https://issues.unrealengine.com/issue/UE-37575

Hi,

Thanks for your reply so soon. It’s great to hear about that. Hope this issue can be resolved soon. Thanks :slight_smile: