Just like the picture sad, Get axis (in my case it’s MoveForward axis) must return 0 when input is disabled. But it still remains the same as before input was disabled. I mean, if I walked forward while disabling my input, pawn are still moving forward.
You can try to change the Tick Group of your actor to PostPhysics, then it should be zero
Hi ,
Unforunately, I have not been able to reproduce this on my end.
- Does this occur in a clean, blank project with no additional content or is it limited to one project?
- What steps can I take to reproduce this error on my end?
- Are you using a gamepad or keyboard/mouse?
Hi ,
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.