camera 2d topdown
Hi, i'm working on a 2d top down game like Binding of Isaac. I have a big room which is bigger than the camera. Since the camera follow the character inside the room, how can I block it when the character is going closer to the wall that limitates the room?
I don't quite understand the question here, mainly I can't imagine what setup you have. My guess would be to use a spring arm. You can do this by adding the component SpringArm in your player character bp and then attach the camera to the spring arm.
answered Oct 20 '16 at 11:41 AM
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