camera 2d topdown

Hi, i’m working on a 2d top down game like Binding of Isaac. I have a big room which is bigger than the camera. Since the camera follow the character inside the room, how can I block it when the character is going closer to the wall that limitates the room?

I don’t quite understand the question here, mainly I can’t imagine what setup you have. My guess would be to use a spring arm. You can do this by adding the component SpringArm in your player character bp and then attach the camera to the spring arm.