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camera 2d topdown

Hi, i'm working on a 2d top down game like Binding of Isaac. I have a big room which is bigger than the camera. Since the camera follow the character inside the room, how can I block it when the character is going closer to the wall that limitates the room?

Product Version: UE 4.13
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asked Oct 20 '16 at 10:07 AM in Using UE4

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mrc.sofia90
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I don't quite understand the question here, mainly I can't imagine what setup you have. My guess would be to use a spring arm. You can do this by adding the component SpringArm in your player character bp and then attach the camera to the spring arm.

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answered Oct 20 '16 at 11:41 AM

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Nken418
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