Get Relevant Anim Time Returns FLOAT_MAX
I have a simple state machine defined, seen in this capture:
One boolean decide for left/right, another for head (or other parts of the body, but I hit a bug, so they are not there yet).
This capture is [To Head L] -> [From Left] transition rule, which works fine and returns me back to my original node on the state machine:
However, when I construct the same for [To Head R] -> [From Right], the state never ends and animation continues in a loop. I get stuck at this point.
Strange thing is, if I delete the transition rules for this node and re-create them with same rules, this time To Head L part gets stuck.
"Get Relevant Anim Time Remaining (xxxx node)" works only for one state, and gives me either 0.0 or FLOAT MAX.
Here is one of the node detail:
I'm going to mark this as resolved for tracking until you can get back to this. Just respond to re-open it.
answered Oct 31 '16 at 07:46 PM
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