Array Contains Blueprint node bug
I was using the array utilities nodes when I came across this error. The "Contains" node allows you to specify the exact value you are looking for so I tried it by checking for a simple bool false. In-game, this is what happens:
After a while, it becomes this:
I can easily fix this by plugging a variable but shouldn't the checkbox in the node work? Is this a bug or am I doing something wrong?
asked Jun 02 '14 at 05:49 PM in Blueprint Scripting
Only way I could fix it was creating a new blueprint file.
After further inspection, this happened with every single variable throughout the blueprint.
Marking it as answered.
answered Jun 14 '14 at 04:44 PM
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