Unable to add keyframes to Sound track in Sequencer
Hi, I place an ambient sound in my map, then add it to sequencer and then create a sound track to play sounds there, but there is no way to create keyframes. Trying it other way around I press little icon to the left of the sound slot in the actor details to keyframe it but, again nothing happens. If I do this before creating the track, it creates the track, but no keyframe is created.
What I'm trying to do is create a sequence of spatialize sounds. If I add the sound asset to the track the sound is played without spatial consideration.
Am I doing something wrong or it is bugged? Is there another way to achieve this? I need the audio to be played by sequencer.
asked Oct 20 '16 at 02:08 PM in Using UE4
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