RPC with TMap crashes UHT
If you define an RPC method that takes a TMap argument, it crashes UHT when parsing your header. I understand that TMaps are not supported for replication, so this should probably be a clearer error.
Put the following in Repro.h anywhere in your source tree, and run a build:
If you include
asked Oct 20 '16 at 06:31 PM in Using UE4
Thanks for the feedback but at this time, we do not believe that what you are describing to be a bug with the Unreal Engine. However, I have submitted a feature request to have a more descriptive error message when a user tries to use a TMap in a replicated function.
You can follow the request here:
answered Oct 31 '16 at 09:29 PM
ImVawx ♦♦ STAFF
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