Load map from file in-game
How can I load a map from a simple .umap file while in-game? I would like to do this as I plan to have the game load custom player-made levels later on (Perhaps through steam Workshop too)
Thanks in advance!
Edit: Sorry for the misunderstanding, what I mean by loading the map while in-game, is loading a map that has been placed in a folder AFTER the game has already been packaged, so that users can place their custom-built maps there to use in-game!
You can use Console Command blueprint and run the following command: open "YourMapName" (with out the .umap_ However, I don't think it's possible to do this as the maps will need to be cooked and indexed in your game. However you should try it anyways.
answered Oct 21 '16 at 01:56 AM
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