Strange anomalies with 4.14 Preview
I hope I can explain that well, cause I have no idea what could cause this problem, maybe the new replication system?
In my card game the servers sees the decks just as it should be, stacked on each other, face down. The client sees all the cards at one place, and changing them about every half second between 2-4 cards.
Oh, and when building up two other piles in the middle, those also work also well, and this strange anomaly didn't happen in 4.13.1
This seems like this has more to do with the Timeline and the Lerp node than anything to do with the update to the networking system in UE4. Because of that, we do not believe that what you describing is a bug with the Unreal Engine.
If at anytime you have more evidence that your issue with the cards moving differently than you like is a bug with the Unreal Engine, please update this post and we can investigate further.
answered Nov 03 '16 at 03:11 PM
ImVawx ♦♦ STAFF
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