Info: Win10, Binary Version
Steps to reproduce:
- Create new Character derived from ACharacter
- Create a new Component derived from AActorComponent
- Add Component instance to Character in code (CreateDefaultSubObject)
- Add UPROPERTY to Character with a subcategory (e.g. UPROPERTY(…, Category = “First|Second” ,…) uint8 MyInt)
- Inside the Character’s Blueprint Default Details, if you click on the Component, the Character’s UPROPERTY “MyInt” will be visible(and its categories), changing it here will also change it on the character itself. On instances the property should not be visible.