I’m trying to manually set the draw order so things closer to the camera get rendered first to prevent objects behind it from having to render. Over at this post:https://answers.unrealengine.com/questions/493981/explicit-draw-order.html it mentions using TStaticMeshDrawList::SortFrontToBack, but I’m not exactly sure how to call it. Apparently in 4.13, it’s done by default, but I can’t use 4.13 due to some current issues with the automation tool when building from source. Does anybody know how to do this in 4.12?