Deferred Decal Compilation Error
I am getting the compilation error in the attached screenshot when trying to create deferred decals. Steps to recreate:
asked Oct 21 '16 at 03:42 AM in Everything Else
I struggled on this for hours!!
I tried every bit of advice on this page, including the link and couldn't solve it.
However, i just managed to figure it out! if you have problems getting it working, try this:
1) make sure you set a constant 0 into metallic, specular & roughness 2) then make sure your texture is plugged into base colour and emissive! 3) make sure your material is set to decal and that both blend modes are set to translucent!
let me know if this makes someones day! :)
answered Apr 06 '17 at 12:54 PM
In 4.13 a new warning message pops up stating "Material using DefferedDecal domain need to use the Blend Model Translucent (this saves performance). This message should appear in your stats window as soon as you select deferred decal while in an opaque blend mode.
Basically, this isn't a bug since the intended workflow is to change your blend mode to translucent. If you are concerned with the material not looking opaque setting opacity to a value of 1 will suit your needs.
answered Oct 24 '16 at 08:05 PM
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