Hi,
I’m having a hard time figuring out how to enable the Oculus Audio Spatialization. I’ve followed these instructions:
- Open up a new Unreal 4.8 project
- Go to the Window (tab at the top) >> Plugins >> Audio >> Oculus Audio Plug >> click on the ‘Enable’ tab
- Reopen the Unreal 4.8 project
- In the ‘Content Browser’ select ‘Import’ and import a wav file
- Drag your .wav into the editor
- Now in your ‘Content Browser’ right-click go to ‘Sounds’ and create ‘New Sound Attenuation’
- Double-click on the ‘Sound Attenuation’ you just created
- Check off ‘Spatialize’ and ‘Spatialization Algorithm’ should be set to ‘spatialization HRTF’
Up until this point, but I can’t find the option for ‘Spatialization Algorithm’. I feel like I’m missing something obvious, but I would appreciate any help I can get.
Thank you