SetWorldOrigin command crashes the engine

This happens with my personal project and the first person shooter BP sample project. World composition and world origin rebasing is enabled.

Access violation - code c0000005 (first/second chance not available)

PhysX3PROFILE_x64!physx::Bp::Aggregate::computeBounds() [d:\build++ue4+dev-physics-upgrade+full\sync\engine\source\thirdparty\physx\physx_3.4\source\lowlevelaabb\src\bpsimpleaabbmanager.cpp:1438]
PhysX3PROFILE_x64!physx::Bp::SimpleAABBManager::handleOriginShift() [d:\build++ue4+dev-physics-upgrade+full\sync\engine\source\thirdparty\physx\physx_3.4\source\lowlevelaabb\src\bpsimpleaabbmanager.cpp:1838]
PhysX3PROFILE_x64!physx::Bp::SimpleAABBManager::updateAABBsAndBP() [d:\build++ue4+dev-physics-upgrade+full\sync\engine\source\thirdparty\physx\physx_3.4\source\lowlevelaabb\src\bpsimpleaabbmanager.cpp:2030]
PhysX3PROFILE_x64!physx::Sc::Scene::broadPhase() [d:\build++ue4+dev-physics-upgrade+full\sync\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scscene.cpp:2150]
PhysX3PROFILE_x64!physx::Cm::Task::run() [d:\build++ue4+dev-physics-upgrade+full\sync\engine\source\thirdparty\physx\physx_3.4\source\common\src\cmtask.h:59]
UE4Editor_Engine!TGraphTask >::ExecuteTask() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1255]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1149]
UE4Editor_Core!FTaskThreadBase::Run() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:621]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

Hi jonimake,

Unfortunately I have not been able to reproduce this on my end.

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?
  • What steps can I take to reproduce this on my end?
  • Can you post your crash logs here so I can take a look? These can be found at \Unreal Projects\PROJECTNAME\saved\logs\

Hi jonimake,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.