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SetWorldOrigin command crashes the engine

This happens with my personal project and the first person shooter BP sample project. World composition and world origin rebasing is enabled.

Access violation - code c0000005 (first/second chance not available)

PhysX3PROFILE_x64!physx::Bp::Aggregate::computeBounds() [d:\build++ue4+dev-physics-upgrade+full\sync\engine\source\thirdparty\physx\physx_3.4\source\lowlevelaabb\src\bpsimpleaabbmanager.cpp:1438] PhysX3PROFILE_x64!physx::Bp::SimpleAABBManager::handleOriginShift() [d:\build++ue4+dev-physics-upgrade+full\sync\engine\source\thirdparty\physx\physx_3.4\source\lowlevelaabb\src\bpsimpleaabbmanager.cpp:1838] PhysX3PROFILE_x64!physx::Bp::SimpleAABBManager::updateAABBsAndBP() [d:\build++ue4+dev-physics-upgrade+full\sync\engine\source\thirdparty\physx\physx_3.4\source\lowlevelaabb\src\bpsimpleaabbmanager.cpp:2030] PhysX3PROFILE_x64!physx::Sc::Scene::broadPhase() [d:\build++ue4+dev-physics-upgrade+full\sync\engine\source\thirdparty\physx\physx_3.4\source\simulationcontroller\src\scscene.cpp:2150] PhysX3PROFILE_x64!physx::Cm::Task::run() [d:\build++ue4+dev-physics-upgrade+full\sync\engine\source\thirdparty\physx\physx_3.4\source\common\src\cmtask.h:59] UE4Editor_Engine!TGraphTask >::ExecuteTask() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868] UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1255] UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:1149] UE4Editor_Core!FTaskThreadBase::Run() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:621] UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

Product Version: UE 4.14 Preview
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asked Oct 21 '16 at 07:53 AM in Bug Reports

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avatar image Adam Davis STAFF Oct 21 '16 at 08:20 PM

Hi jonimake,

Unfortunately I have not been able to reproduce this on my end.

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?

  • What steps can I take to reproduce this on my end?

  • Can you post your crash logs here so I can take a look? These can be found at \Unreal Projects\PROJECTNAME\saved\logs\

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Hi jonimake,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.

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answered Oct 25 '16 at 08:33 PM

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