High poly rendering for not real time animation in UE4?
Is it feashible to use high poly characters for animation in UE4 if you don´t need real time rendering? Would it still render the animation relatively fast?
asked Oct 21 '16 at 03:19 PM in Using UE4
Look at the kite demo. so yes, yes you can.
As long as your computer can handle it.
answered Oct 21 '16 at 05:17 PM
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